BaseForCoC
Tank Split Trap scout view
Clash Base DeveloperClash Base Developer
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5.0 / 5
1 votes
5.0·1 votes

Tank Split Trap

BH10 anti tank trophy base built to break heavy armies in stage 1 and leave almost nothing for stage 2. In the first stage, the Builder Hall sits outside the base on the Giant Cannon side with 2 Teslas beside it, baiting direct pressure while the true core stays protected inside. The center is built around a small Mega Tesla compartment, with a right compartment holding a long-range Archer Tower and Multi Cannon, and a left compartment holding Air Bombs, a deep Lava Launcher and another long-range Archer Tower. Above the Mega Tesla, a larger compartment contains the Crusher deeper inside, the Plasma Cannon, a long-range Archer Tower and a Multi Cannon, with Spring Traps placed to punish tank troops moving toward the Plasma Cannon and Archer Tower. On the upper right, the Giant Cannon adds even more punishment to heavy entries. This first stage is especially strong against tank troops like Pekkas and Baby Dragons because the split compartments, forced pathing and compact core make troops walk awkwardly and lose value fast. Stage 2 is more balanced against both air and ground. It opens with 3 compartments, including a very small one holding only a Cannon. Around that is a loop section with an open left entrance leading into a Crusher with a Firecracker behind it, a Multi Cannon lower in the center and the O.T.T.O Hut above it, but not on the direct entry side. Below that sits an L-shaped lower structure where the left thin compartment holds a Cannon and Firecracker, while the larger right side holds 2 Firecrackers with a Multi Mortar and Cannon between them. The goal is simple: destroy tank troops in stage 1 so attackers reach stage 2 with almost nothing left.

Strengths

  • Stage 1 anti tank core

    The first stage uses a compact Mega Tesla core, Giant Cannon pressure and split compartments to break heavy tank troops before they can snowball.

  • Builder Hall bait side

    The outside Builder Hall with 2 Teslas tempts direct entries, but the real defensive weight stays deeper where pathing becomes awkward.

  • Spring trap punish

    Spring Traps near the Plasma Cannon and Archer Tower lanes punish Pekkas and other heavy troops trying to force through the center.

  • Balanced stage 2 finish

    The second stage mixes Crusher, Firecrackers, Multi Cannon and Multi Mortar to defend both air and ground after stage 1 drains the army.

Tags

bh10builder-basetrophyanti-tankanti-pekkaanti-baby-dragonmega-tesla-coresplit-compartmentstwo-stage-defenseclash-base-developer