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Crazy Labyrinth scout view
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Crazy Labyrinth

Two‑stage BH6 trophy design focused on denying 2‑stars. Stage 1 centers the Builder Hall with a deliberate crusher entry so ground troops walk in without breaking walls—straight into splash and traps. Left side holds a Multi Mortar with two‑tile anti‑Night‑Witch spacing; below it a compartmented Air Bombs box, and to the right an Archer Tower plus Plasma Cauldron. A Firecracker sits in the core for constant air cover. Stage 2 forms an Archer‑Tower island: pushes that try to snipe ATs are redirected around and must enter via a Crusher, while OTTO Hut remains well protected. A central Firecracker and storages near the Crusher soak damage and stall Cannon Carts and Baby Dragons.

Strengths

  • Ready for Ranked trophies

    Only Ranked Battles will award trophies and they reset by tournament; this anti-2★ shape protects your placement while Battle mode lets you farm freely. Source: Supercell announcement 2 Sept 2025.

  • Eagle-centered diamond core

    Central Eagle with layered walls forces long pathing; pushing Eagle side eats time and trap value, while skipping it leaves sustained splash fire.

  • TH box with X-Bow cover & bait

    Bottom TH box has double X-Bows, Giant Bombs and spring pockets—common entry gets slowed and risks 1★.

  • Twin Inferno islands + diagonal sweep

    Multi Infernos on left/right islands with Sweepers angled up make e-drag/dragon lines split and stall.

  • Top multi + dual Bomb Towers

    Late-stage pushes toward the top meet stacked splash for wipe potential when spells are low.

  • Anti-RC / wallbreaker tech

    Double wall gaps and offset buildings desync RC pathing and waste breakers.

Clan Castle Troops

Lavahoundx1
Icegolemx1

Tags

bh6trophyanti-2-starcrusher-entrytwo-tile-spacingarcher-tower-islandair-controlotto-protected