Strengths
Core loot defense
Town Hall, Wizard Tower, and Air Defense are grouped centrally for concentrated protection.
Split storage islands
Each side has its own island with defenses between storages to bait and defend against raids.
Cannon pathing bait
External Cannons lure ground troops off-course, weakening funnel consistency.
Splash and tank mix
Mortar and Archer Tower each get their own tanked pocket with storages as buffers.

