Strengths
Forced one-entry path
Rocks and walls push attackers into one main entrance, making pathing predictable and easy to trap.
Rocket Artillery entry punish
The first Rocket Artillery keeps firing from behind the entry while troops are pulled away from it.
Deep Blast Bow back end
The Blast Bow sits deep behind the second defensive layer, making the district hard to finish quickly.
Anti Mountain Golem setup
Mountain Golem and Giant pushes are forced through a narrow path where they take damage from several angles.
