BaseForCoC
Anti 3 Star Crafted Cake-a-Pult Base scout view
★★★★★★★★★★
3.5 / 5
4 votes
3.5·4 votes

Anti 3 Star Crafted Cake-a-Pult Base

TH14 war base built as a chaotic anti 3 star layout around the Cake-a-Pult crafted defense. Key defenses are deliberately spread across separated islands and compartments, keeping Fireball value extremely low and preventing attackers from removing multiple premium defenses with one spell setup. The core contains the Clan Castle, a Multi Inferno and the Cake-a-Pult, creating heavy splash and defensive pressure through the center. The upper-left compartment holds the Town Hall, Scattershot and X-Bow, with a Tornado Trap near the Town Hall to punish Yeti Blimps, Balloon Clone Blimps and other direct Town Hall entries. The lower-left compartment contains another Multi Inferno with the Minion Prince positioned in front, creating awkward Warden and Queen pathing while open wall space encourages troops to split instead of entering cleanly. A separated Scattershot island anchors the lower-right side and forces attackers to handle another high-value objective away from the core. The irregular structure is especially effective against Root Riders because troop pathing becomes unpredictable across the islands and wall gaps. Witch Slap attacks also struggle because outside Wizard Towers, Multi Infernos and the unusual compartment structure punish grouped troops and Skeleton support. Two-tile spacing between important defenses reduces Electro Dragon chain value, while the distributed Eagle, Scattershots and other key defenses leave very little premium Fireball value anywhere in the layout.

Strengths

  • Chaotic anti 3 star structure

    Key defenses are separated across islands and irregular compartments, forcing attackers to solve several defensive zones instead of getting clean value through one predictable core route.

  • Extremely low Fireball value

    The Eagle Artillery, Scattershots and other important defenses are deliberately separated, leaving almost no position where a Fireball can remove multiple key defenses at once.

  • Anti Root Rider pathing

    Islands, open wall sections and unusual compartment connections create unpredictable Root Rider movement and make clean funneling into the strongest parts of the base difficult.

  • Anti Witch Slap pressure

    Outer Wizard Towers, Multi Infernos and the irregular structure punish grouped Witches and Skeletons while awkward routing makes it difficult to keep the army together.

  • Anti Electro Dragon spacing

    Two-tile spacing between important defenses reduces Electro Dragon chain value and prevents attackers from efficiently clearing multiple key buildings with each attack.

  • Protected Town Hall against Blimps

    A Tornado Trap near the Town Hall disrupts Yeti Blimps, Balloon Clone Blimps and other direct Town Hall landings while the surrounding compartment adds additional defensive pressure.

  • Split-compartment pathing

    The Town Hall compartment, Multi Inferno compartment, Scattershot island and central Cake-a-Pult core all pull troops in different directions, increasing splits and failed funnels.

Clan Castle Troops

Headhunterx1
Ice Golemx1
x1
Archerx4

Tags

th14waranti-3-starcakeapultcrafted-defenseanti-fireballanti-root-rideranti-witch-slapanti-electro-dragonanti-edraganti-blimpanti-yeti-blimpanti-clone-blimpchaotic-pathingisland-basetwo-tile-spacingtornado-trapmulti-infernoclash-base-developer