Strengths
Double Rage core pressure →
The two Rage Towers power separate defensive zones around the Town Hall, Scattershots, Eagle and Multi Infernos, forcing attackers through several dangerous core stages.
Difficult Eagle and RC access →
The centered Eagle and surrounding compartments are awkward to funnel into, while the Monolith and Cake-a-Pult punish Royal Champion charges that try to force value through the sides.
Anti Hydra and Electro Dragon core →
Strong centralized splash, difficult funneling and protected corners make Hydra and Electro Dragon attacks struggle to move cleanly through the middle toward the Eagle and Town Hall.



