Strengths
Deep Air Defense core →
Two Air Defenses sit beside the Town Hall with storages around them, making the main anti air core difficult to remove quickly.
Sweeper controlled Dragon pathing →
The lower-right Air Sweeper blows toward the upper-left Air Defense island and disrupts Dragon routes through the base.
Protected Town Hall access →
Wizard Towers cover the main approaches toward the Town Hall and punish grouped air or ground troops.
Balanced ground protection →
Spring Traps between key defenses and Cannons on the sides punish Giants and other ground tanks attempting to reach the core.


