Corner TH Anti-Blimp
TH12 anti-3 star war base with a corner Town Hall compartment placed at the top, defended by the King. Directly below sits the Clan Castle, with two small ground/air X-Bow compartments positioned diagonally beneath the TH compartment. Between the Town Hall and Clan Castle lies a heavy red air bomb zone combined with a Tornado Trap to punish blimp and air entries. The central core compartment holds the Eagle Artillery with dual Air Sweepers and Wizard Towers for strong anti-air layering. Below the core forms an L-shaped defensive structure with Multi Infernos anchoring the mid-layers. Under each Multi Inferno are ground X-Bow compartments, reinforced with Bomb Towers and Giant Bombs on both left and right sides. Additional Giant Bombs are placed centrally from the bottom entry to counter Super Archer Blimp or ground smash attempts. This layout spreads key defenses to reduce spell value while heavily punishing direct bottom entries.
Strengths
Corner TH Trap Zone
Town Hall corner placement with layered red air bombs and Tornado Trap punishes blimp and air dives.
Eagle Protected Core
Eagle compartment reinforced with dual Sweepers and Wizard Towers for extended air defense uptime.
L-Shaped Inferno Layer
Mid-layer Multi Infernos create pathing splits and force awkward troop routing.
Anti-Super Archer Blimp
Central Giant Bomb placements from bottom entry disrupt blimp value and ground smash timing.
Tags
th12waranti-3-staranti-blimpcorner-thgiant-bomb-baitl-shape-coreclash-base-developer