BaseForCoC
Eagle Island Trap scout view
Clash Base DeveloperClash Base Developer
★★★★★★★★★★
5.0 / 5
1 votes
5.0·1 votes

Eagle Island Trap

TH11 anti 3 star war base with a compartment-heavy design, a high Town Hall section and an Eagle Artillery core that is hard to remove cleanly. The Town Hall sits toward the top of the base, while the Eagle is placed deeper in the center with 2 Air Defenses beside it, which limits clean Fireball value and makes it harder to pick off true key defenses early. The core also holds the Clan Castle and Minion Prince, adding extra pressure in the middle of the base. On both sides of the core are Multi Inferno islands supported by Storages, Giant Bombs, Bombs and Red Air Bombs so those defenses stay alive for as long as possible. The X-Bows are placed on corner compartments and set to ground, helping stretch hogs, miners and hero pathing through multiple layers. Beneath the Town Hall, 2 Sweepers are aimed toward the sides so attacks coming from the Eagle side have to push directly into air control. Around the Eagle section, outside defenses like Archer Towers and Teslas help drag troops around the island instead of letting them move smoothly through the center, which creates messy pathing and makes triples much less consistent.

Strengths

  • Low Fireball value core

    The Eagle core is supported by 2 Air Defenses and does not expose enough premium targets together, making clean Fireball value hard to find.

  • Protected side Inferno islands

    Both Multi Inferno islands are reinforced with Storages and layered traps so the key side defenses stay active deep into the attack.

  • Air control from behind Town Hall

    The 2 Sweepers below the Town Hall push toward the sides, making Eagle-side air entries much more awkward to sustain.

  • Eagle island pathing trap

    Archer Towers and Teslas around the Eagle section force troops to walk around the island, creating bad pathing and slowing core access.

Clan Castle Troops

Furnacex1
Rocketloonx2
Archerx1

Tags

th11waranti-3-stareagle-islandanti-fireballmulti-inferno-islandground-xbowtesla-pathingcompartment-baseanti-air-controlclash-base-developer