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Clash Base Developer

Diamond Risk Control

TH11 CWL base with an anti-3 star feel but a central Town Hall to bring real risk back into war attacks. The layout is diamond-shaped and built from large compartments. At the top sits the Eagle Artillery in its own corner compartment, while the upper left and upper right hold 2 island-style Single Inferno compartments. The lower left and lower right sections contain X-Bow compartments, with two more X-Bow compartments further out on the side lanes. The design tries to tempt attackers into entering from the Eagle side for the safe 2-star, but that keeps the island defenses and side X-Bows firing for much longer. Both Sweepers point upward from the Town Hall core, adding even more resistance to top-side entries. If attackers instead take the bigger risk from the bottom, the chance of a 1-star rises because the Eagle is one of the last major objectives to fall and continues firing through most of the attack.

Clan Castle Troops

Furnace
1x
Headhunter
2x
Archer
5x

Strengths

Safe 2-star trap

The base encourages entries from the Eagle side, but that route leaves many side defenses alive for most of the attack.

Central Town Hall pressure

Town Hall in the middle forces real commitment in CWL and punishes low-risk pathing.

Island inferno coverage

Two upper Single Inferno island compartments make hero dives and direct top entries much more awkward.

Late Eagle uptime

Bottom-side attacks risk a 1-star because the Eagle stays active for a long time and is one of the last core targets reached.

Tags

#th11#cwl#diamond-base#anti-3-star#safe-2-star-bait#central-townhall#island-infernos#clash-base-developer
Diamond Risk Control