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X-Bow Island scout view
OwnerClash Base Developer

X-Bow Island

This TH12 anti-3-star war base uses a core-without-value strategy to divert troops into a maze of compartments. The Town Hall sits on the far right side while the Eagle is anchored on the far left—forcing attackers to choose between key objectives and lose time crossing the base. Multi Inferno islands sit in the center but with minimal value, ensuring core penetration is low reward. A Single Inferno tops the base, while a Multi Inferno locks down the lower section. X-Bow island compartments on the top-right and bottom-right feature spacious designs to stall ground troops and draw them into traps. Perfect for draining time and ability resources in CWL or war.

Clan Castle Troops

Superminion
2x
Headhunter
2x
Archer
4x

Strengths

Dead Core Strategy

Minimal defenses in the core force troops to path around the base, wasting time and avoiding value.

TH vs Eagle Split

Town Hall and Eagle placed on opposite flanks to divide attack focus and stretch push potential.

X-Bow Islands with Buffer

Upper-right and lower-right X-Bow compartments use extra space to slow down ground troops and force ability usage.

Multi & Single Inferno Coverage

Infernos on top and bottom add consistent damage over time and prevent easy section wipes.

Chaotic Compartment Maze

Troops must fight through dozens of disconnected compartments, often losing cohesion and support.

Tags

#th12#war#anti-3-star#dead-core#xbow-islands#inferno-split#chaotic-layout#time-trap
X-Bow Island