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Clash Base Developer

Spread-Key box

TH14 war box base with key defenses intentionally spread across the layout to minimize spell value and prevent easy 3-stars. The core is layered: Multi Inferno island-style compartments sit near center, with the Clan Castle below them and the Town Hall further below. Town Hall is supported by two Air Defenses, while nearby corner compartments hold Ground X-Bows to punish ground pathing. On the upper sides, Scattershot compartments control wide lanes and deny spam, with Multi Inferno corner islands above them for sustained DPS. The Eagle Artillery is positioned above the core with two Ground X-Bows beside it and two Air Defenses above, creating strong top-side pressure without giving concentrated value. Bottom-side trap zones (Giant Bomb stacks + Teslas near the corner X-Bow/AD area) punish hybrid-style pushes and force awkward entries. Exterior Wizard Towers help farm/war spam armies by catching troops that try to skirt the sides. Overall: clean anti-3-star design with at least 2-tile spacing across key defenses, strong vs E-Drags and wide spam.

Clan Castle Troops

Furnace
1x
Rocketloon
3x
Archer
3x

Strengths

Spread-Key Defense

Major defenses are distributed across the base, reducing Fireball/Lightning and hero-dive value.

Layered Core Pathing

Multi Inferno islands, CC layer, then TH layer forces long pathing and prevents clean core wipes.

Hybrid Trap Punish

Bottom-side Giant Bomb + Tesla stacks punish miners/hogs and punish predictable side entries.

Anti-Drag Spacing

Consistent spacing across compartments makes chain value hard for E-Drags and spam air.

Tags

#th14#war#anti-3-star#spread-value#anti-edrag#giant-bomb-bait#tesla-farm#rocketloon-cc#clash-base-developer
Spread-Key box