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Clash Base Developer

Island Splitbox

TH14 anti 3 star war base with a box-style layout and an isolated Town Hall island at the top, protected together with the Minion Prince. This makes direct Fireball value on the Town Hall extremely poor, and because the Town Hall only becomes a true threat once damaged or after enough destruction, troops often do not commit there early. On both top corners next to the Town Hall are X-Bow compartments stacked with Giant Bombs, excellent against RC charges or pushes that try to start near the Town Hall side. In the core, the Eagle Artillery is paired with the Clan Castle and 2 Single Infernos, while the side lanes feature Scattershot compartments separated from the core by spacing that creates awkward pathing and frequent troop splits. At the bottom of the base there is another Single Inferno compartment to keep pressure high through the full attack. Bomb Towers on the corners near the Town Hall side help deny Super Archer Blimp value so attackers cannot easily secure both the Town Hall and the core from side entries.

Clan Castle Troops

Archer
3x
Superminion
2x
Furnace
1x

Strengths

Town Hall island denial

The Town Hall is isolated with the Minion Prince, giving almost no clean Fireball value and delaying direct commitment.

Top corner trap pressure

X-Bow compartments with Giant Bombs punish RC charges and early pushes that begin near the Town Hall side.

Spread anti 3 star core

Eagle, Clan Castle and dual Single Infernos are spaced to create difficult pathing and reduce clean core value.

Anti blimp corner defense

Bomb Towers near the Town Hall side make Super Archer Blimp attempts from the flanks much riskier.

Tags

#th14#war#anti-3-star#townhall-island#rc-bait#anti-blimp#single-inferno#box-base#clash-base-developer
Island Splitbox