
CWL Island
CWL-ready TH16 with a true island Town Hall core for heavy anti-2 pressure. Around the island sit paired compartments featuring Eagle and Monolith placed opposite each other, each screened by an outer sub-compartment so snipes are never free. Corner sectors carry Scattershots and Multi Infernos, while one side pocket combines CC + Multi with X-Bows; the mirrored side is a trap spring—Tesla pair, triple Giant Bombs, King and three Wizard Towers—to punish hero dives and RC walks. Gift Towers back both the Eagle and Monolith, supported by Multi-Archer Towers and X-Bows for relentless focus fire. Triple Ice CC stalls any charge long enough for the raged/stacked splash to delete cores.
Clan Castle Troops
Strengths
Standalone TH core forces risky commitments and denies cheap blimp/hero snipes for CWL anti-2 consistency.
Heavy anchors on opposing sides create split win conditions; you cannot safely get both.
Outer sub-compartments in front of Eagle/Mono add extra layers so first breaches gain little value.
Scattershots + Multi Infernos in the corners keep crossfire on every entry and finish phases.
Hidden Teslas, triple Giant Bombs, King and triple Wiz Towers ambush RC/hero charges.