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Clash Base Developer

Bomba Trap

TH16 anti-3 star war base with a layered split-core design that forces awkward entries and denies clean Fireball value. The Town Hall sits in the upper-right core compartment, with the Clan Castle down-left from it and the Eagle plus Multi Inferno deeper below that. Under the core sits a Monolith island, with the Minion Prince placed between the Monolith and Eagle to make pathing even more awkward. The key idea is that attackers cannot cleanly secure both Monolith and Eagle with one Fireball setup. Corner compartments around the base hold X-Bows and Air Defenses, while the two corners near the Town Hall also include Ricochet Cannons. The two lower corners beside the Monolith island add Multi Archer Towers, creating sustained anti-air and anti-ground pressure. Side compartments hold Scattershots with Poison Spell Towers, with the Queen on the right Scatter compartment and the Dragon Duke on the left. These side entries are intentionally uncomfortable, so attackers are pushed toward the corners instead, where the lower corner lanes near the Monolith are packed with Giant Bombs to punish those forced entries.

Clan Castle Troops

Furnace
1x
Icegolem
2x
Archer
2x

Strengths

Split Fireball denial

Eagle and Monolith are positioned so attackers cannot reliably claim both with a single Fireball setup.

Forced corner entries

The side Scatter compartments are awkward to enter, steering attackers into the corner lanes where traps are waiting.

Heavy lower-corner trap zones

The corner compartments near the Monolith island are loaded with Giant Bombs to punish forced entries and pathing commits.

Layered hero and spell support

Queen, Dragon Duke and Poison Towers on the side compartments add pressure while Ricochet Cannons and Multi Archer Towers extend coverage around the core.

Tags

#th16#war#anti-3-star#fireball-denial#corner-entry-bait#monolith-island#giant-bomb-bait#clash-base-developer
Bomba Trap