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Monolith Ring scout viewMonolith Ring trap viewMonolith Ring wall view
Clash Base Developer

Monolith Ring

TH17 war base with a strong anti-2 style ring layout. The Town Hall sits as a protected core island alongside the Monolith and Clan Castle, forcing attackers to commit deep for meaningful value. A wide defensive ring surrounds the core with separated key-defense compartments to reduce spell value and punish funnel mistakes. Left and right side compartments feature Poison (Gift) Towers paired with Scattershots and air/ground X-Bows to shred both hero dives and main pushes. Below those side compartments, Firespitters are positioned to cross-fire into the core (angled upward), keeping constant pressure on troops that path the ring. At the top, a Multi Inferno compartment is supported by an external Tesla bait that disrupts RC pathing—pulling her away from the Monolith/core route and into traps. Built to force awkward entries and make clean 2-stars expensive.

Clan Castle Troops

Furnace
1x
Icegolem
2x
Archer
2x

Strengths

Core TH + Monolith Island

Town Hall, Monolith and CC are tucked together as a core island—hard to reach and costly to secure.

Ring Pathing Control

Large ring structure forces long troop travel and punishes weak funnels, increasing time fails and split pushes.

Side Gift Tower Pressure

Left/right poison tower + scatter + X-Bow compartments stall and melt pushes from the sides.

RC Tesla Pathing Bait

Top-side Tesla bait pulls the RC off the Monolith/core line, increasing trap exposure and keeping key defenses alive longer.

Tags

#th17#war#anti-2-star#ring-base#monolith-core#rc-pathing-bait#tesla-farm#firespitter-crossfire#scatter-compartments#clash-base-developer
Monolith Ring