


Monolith Ring
TH17 war base with a strong anti-2 style ring layout. The Town Hall sits as a protected core island alongside the Monolith and Clan Castle, forcing attackers to commit deep for meaningful value. A wide defensive ring surrounds the core with separated key-defense compartments to reduce spell value and punish funnel mistakes. Left and right side compartments feature Poison (Gift) Towers paired with Scattershots and air/ground X-Bows to shred both hero dives and main pushes. Below those side compartments, Firespitters are positioned to cross-fire into the core (angled upward), keeping constant pressure on troops that path the ring. At the top, a Multi Inferno compartment is supported by an external Tesla bait that disrupts RC pathing—pulling her away from the Monolith/core route and into traps. Built to force awkward entries and make clean 2-stars expensive.
Clan Castle Troops
Strengths
Town Hall, Monolith and CC are tucked together as a core island—hard to reach and costly to secure.
Large ring structure forces long troop travel and punishes weak funnels, increasing time fails and split pushes.
Left/right poison tower + scatter + X-Bow compartments stall and melt pushes from the sides.
Top-side Tesla bait pulls the RC off the Monolith/core line, increasing trap exposure and keeping key defenses alive longer.







