
Maze of Mayhem
Welcome to The Maze of Mayhem, a cunningly designed TH6 Trophy Base built to confuse, distract, and ultimately defeat attackers. This base thrives on its compartmentalized design, where each defensive structure is safely housed in its own section, surrounded by walls that force troops to take the long way around. Archers and Wizards will find themselves wasting time breaking walls before even reaching your defenses, while Giants are lured into circling the base instead of targeting key defenses. At the core of the base lies a well-placed trap-laden entrance, tempting attackers into a deadly funnel. The Town Hall is tucked close to the center in its own compartment, flanked by two Mortars that are expertly protected and difficult to reach. The Air Defense placement is a masterstroke—one sits outside the base to bait air attackers, while the second in the core works with the Air Sweeper to ruin any carefully planned Balloon attacks. Storages outside the base are placed as high-HP distractions, paired with Cannons and Archer Towers to chip away at raiders.
Clan Castle Troops
Strengths
Numerous compartments slow attackers’ progress, making it hard to reach key defenses.
Central opening baited with deadly traps that punish any troops daring to enter.
Baited outer Air defenses plus a Sweeper‑backed core AD setup effectively counters Balloon raids.