Strengths
Crusher core pathing
Open wall points pull troops toward the middle, forcing ground pushes into Crusher pressure and grouped damage.
Top and bottom entry trap
Both top and bottom entries look usable, but they route troops into the Giant Cannon, Roaster and core defenses.
Cannon Cart push trap bait
Stage 2 places Push Traps on common Cannon Cart snipe angles, sending them back toward the core instead of letting them farm safe value.
Strong anti ground control
Crusher, Giant Cannon, Roaster, Multi Mortar and Multi Cannon are positioned to punish grouped ground troops across both stages.
