Strengths
Dual Crusher Breakpoints
Both attack sides force ground troops into dangerous Crusher zones, making clean pathing and sustained pushes extremely difficult.
Delayed Multi Cannon Access
Attacking from the Builder Hall side leaves the protected Multi Cannon alive for a long time while troops slowly move through the base.
Wall Layer Crusher Trap
The open Crusher entry looks easy to break, but wall layers prevent Archers from safely sniping the Crusher without walking deep around the compartment.
Anti Giant Pathing
Unpredictable Giant movement causes troops to awkwardly loop around the base instead of targeting defenses efficiently.
Tesla Air Bait
The Crusher entrance appears weak against air troops, but a hidden Tesla surprises Baby Dragons and disrupts early funnel value.
