BaseForCoC
Anti Spam Layout (CP7) scout view
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Anti Spam Layout (CP7)

Capital Hall Level 7 base built to punish spam, Flying Fortress attacks and ground smash entries with layered island pathing. The layout starts with wall-gap entries filled with Bombs, forcing troops into trapped lanes right away. Most spam attacks split left and right instead of moving straight through the middle, while the Rocket Artillery stays protected as an island and keeps firing during the early push. As troops move through the left and right lanes, they reach the key islands very late, which makes the base hard to finish cleanly. Behind the Rocket Artillery is a Blast Bow island that punishes attackers who think the main danger is already gone. Behind that, the Capital Hall keeps firing from deep in the base and is usually reached late because troops are forced around the sides instead of directly into the center. Behind the Capital Hall, an Inferno island adds another back-end layer. Because the Rocket Artillery, Blast Bow, Capital Hall and Inferno are spread far apart, air attacks like Flying Fortress have to survive several separate stages instead of taking all value at once. Ground pushes with Super Wizards behind Giants also struggle because funneling is difficult and the island defenses keep firing while troops split.

Strengths

  • Wall-gap spam trap

    Bombed wall-gap entries force spam troops into trapped lanes and create early left-right splitting.

  • Layered island defense

    Rocket Artillery, Blast Bow, Capital Hall and Inferno are separated into stages, making the base difficult to finish.

  • Anti Flying Fortress spacing

    Key defenses are spread far apart so air attacks cannot remove all major value in one clean push.

  • Anti Super Wizard smash

    Awkward funneling and protected islands make Giant and Super Wizard pushes split while key defenses keep firing.

Tags

capital-peaklevel-7clan-capitalcapital-baseanti-spamanti-flying-fortressrocket-artilleryblast-bowisland-baseclash-base-developer