Strengths
Double Inferno pathing trap
The 2 Single Inferno islands in the middle force troops to walk around them, creating awkward pathing and long exposure to defensive fire.
Risky bottom Town Hall access
Attackers entering from the lower side must push through layered air control and the Inferno islands if they want the Town Hall.
Strong anti air V section
The V-shaped core with Air Defenses, Wizard Towers, Bomb Towers and upward-facing Sweepers gives the base excellent coverage against air entries.
Safe 2 star tradeoff
Top-side attacks may secure a safer 2 star, but the stretched layout and heavy back-end defenses make the 3 star far less reliable.



