Strengths
Poison protected Monolith core →
The central Monolith and Poison Spell Tower create a lethal island that slows troops, limits hero value and makes a clean core entry difficult.
Split Town Hall and Eagle objectives →
The Town Hall sits left of the core while the Eagle is positioned on the right, forcing attackers to choose an opening instead of collecting both in one push.
Separated Inferno island network →
Single Infernos at the top and bottom plus the far-left Multi Inferno punish hero dives and keep high damage active across separate attack phases.
Low value spell compartments →
Small offset compartments reduce Rage, Freeze and Fireball value while pushing troops away from the Monolith, Town Hall and Eagle.



