CWL Trapline
TH14 CWL base focused on trap synergy and anti-1 star design. The Eagle Artillery is deeply protected in the core along with the Clan Castle and 2 Bomb Towers. Below it, the Town Hall sits on an island compartment with a Tornado Trap and high DPS zones around it, preventing early blimp plays. The core is protected against Super Archer Blimps with stacked traps and splash, making the Town Hall risky to target. Outside the core, X-Bow compartments on the corners and two wide Scattershot compartments on the flanks control pathing. Giant Bombs and Tesla bait on the bottom-right punish RC charges, while two Teslas on the left edge bait Fireball plays near exposed defenses. The Multi Inferno and Air Defenses opposite the TH island provide late-game resistance.
Strengths
Deep core Eagle + CC
Eagle is buried behind the Town Hall with no external spell value, making it survive late into the attack.
Anti Super Archer Blimp
Stacked Bomb Towers and Tornado under the TH punish early blimps with risky clone positioning.
Trap-layered Town Hall island
TH sits behind the core with redirecting Tesla paths and Giant Bombs for RC or sneaky entry bait.
External bait defenses
Outer Teslas bait Fireball spells on the wrong angle while air defenses and multi inferno support late defense.
Tags
th14warcwlanti-blimptrap-corefireball-baitclash-base-developer