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Anti Hydra Duke (TH16) scout view
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Anti Hydra Duke (TH16)

TH16 trophy base built to counter Hydra, Dragon Duke and Root Rider pressure in ranked play. The top island protects the Town Hall with Invis Tower and Rage Tower value covering 2 Scattershots and 2 Multi Infernos. Below the Town Hall island is a large gap into the Monolith core, supported by 2 Multi Archer Towers for balanced splash and single-target damage. Sweepers push downward, while Red Air Bombs and Black Mines protect the Monolith area from air troops. The lower-left and lower-right compartments are anti ground zones with Ricochet Cannons, Bomb Towers, air-ground X-Bows and Giant Bomb bait. Between them, the Eagle, Multi Inferno and ground X-Bows are hard to reach because the lower wall split pushes troops left and right instead of straight inside. Dragon Duke Jetpack pathing is awkward because the top and bottom gaps remove clean value, while the CC with 5 Headhunters can punish Duke endings near the top. From below, attackers risk a 1 star because the Town Hall island is far away and protected by Invis Tower and Sweepers. From above, troops often path around the core while the Monolith stays alive.

Strengths

Clan Castle Troops

Furnacex1
Headhunterx5
Archerx2

Tags

th16trophyanti-hydraanti-dukeanti-jetpackanti-root-rideranti-airrankedinvisibility-towerclash-base-developer