Strengths
Strength 1
{"title":"Double island core","description":"Town Hall and Eagle separated above a stacked Monolith core creates layered defense that is hard to break."}
Strength 2
{"title":"Fireball bait zone","description":"Bottom side is filled with traps and Tesla farm to shut down Warden Fireball entries instantly."}
Strength 3
{"title":"Invisibility redirect","description":"Invisibility Tower forces troops away from the core, ruining top-side attacks."}
Strength 4
{"title":"Ranked bait design","description":"Forces predictable entries and punishes them with traps, spacing and misdirection."}




