Strengths
Bottom RC/hero bait
Stacked traps + Tornado catch RC/hero charges so they stall before the core.
Double raged cores
Two Rage Towers create overlapping kill zones; at least one core is always active.
Late Monolith + TH
Top-side objectives remain for the endgame, raising 1★ chances on bottom entries.
Side funnel denial
Compact sides and channels push troops around the ring for time fails.



