Strengths
Core 2-ring TH + CC
Double wall gaps around the Town Hall deny quick blimp/dive and make pathing awkward for heroes.
Corner anchors
X-Bow/MAT corners and separate Multi-Inferno corners punish side entries and force detours.
Scatter + Gift Tower crossfire
Facing Scatters with rage/poison support and opposing Sweepers stall spam and E-Drags.
Right-side kill zone
Firespitters, Crusher Mortar, Tesla farm, Multi-Gear Tower and stacked giant bombs bait RC/hero charges.
Anti RC walk / path split
Thin outer runway with Ricochet + Bomb Towers + Ground X-Bows drags RC off-course while core stays safe.




