BaseForCoC
Anti Jatpack Island scout view
Clash Base DeveloperClash Base Developer
★★★★★★★★★★
4.0 / 5
1 votes
4.0·1 votes

Anti Jatpack Island

TH18 anti 3 star war base built around a Lava Launcher and Revenge Tower island core with a spiral of empty compartments that makes the center extremely hard to access cleanly. That central island is the real heart of the base, and the empty spiral around it wastes pathing, slows troops and removes the kind of easy value attackers normally want before committing deeper. Around this large middle island are 5 major compartments. The upper left section holds the Town Hall with the Long Shot Guardian, 2 Ricochet Cannons, outward-facing Super Wizard Towers, the Dragon Duke, the Barbarian King and heavy Red Air Bomb coverage, making that side dangerous for both air and hero-based entries. The upper right section holds the Clan Castle in the middle with a Multi Inferno, Monolith, Multi Gear Tower, Air Defenses, Giant Bombs and 2 outside Teslas, creating a second dense value block that is hard to collapse. The lower right compartment is built around a Rage Spell Tower boosting a Scattershot, Multi Inferno, Air Defense, Multi Archer Tower and a Firespitter aimed outward instead of into the central island, which helps punish edge movement and side entries. Between the upper right and lower right compartments, deliberate wall space encourages troop splits and makes clean pathing much less reliable. The lower left side mirrors that pressure with another Rage Spell Tower supporting a Scattershot, Multi Inferno, outward-facing Firespitter, Air Defense and Giant Bombs. On the corners of the base, X-Bows set to ground and air plus Bomb Towers add extra splash and back-end pressure. This layout is especially strong against Dragon Duke styles because the new jetpack path through the base offers very little quality value in the middle, forcing a long route for minimal reward.

Strengths

  • Spiral island core denial

    The Lava Launcher and Revenge Tower island in the middle is surrounded by empty spiral compartments that waste pathing and deny clean central value.

  • Layered anti air war pressure

    The Town Hall side and upper right compartment both stack premium anti air defenses, heroes, Teslas and traps so attackers cannot secure easy momentum.

  • Forced troop split design

    Intentional wall space between the right-side compartments forces awkward troop splits and breaks clean pathing through the strongest side of the base.

  • Anti Dragon Duke value control

    Dragon Duke entries get very poor value through the middle because the jetpack route crosses long low-value space before reaching meaningful defenses.

Clan Castle Troops

Icegolemx2
Furnacex1
Archerx7

Tags

th18waranti-3-starspiral-corelava-launcher-islandrevenge-toweranti-dragon-duketroop-splitrage-spell-towerclash-base-developer