Strengths
Central trap nest
Geared Archer Tower and Teslas create a brutal core punishment zone for overcommitting armies.
Split funnel denial
High compartment count breaks funnel consistency and delays spell value.
Air defense layering
Hard-to-reach Air Defenses and balanced splash help stop Dragon and Loon pushes.
Flank splash support
Wizard Towers on the outside edges block Witches and cleanup troops from building momentum.


