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Corner TH Anti-Blimp scout viewCorner TH Anti-Blimp trap viewCorner TH Anti-Blimp wall view
Clash Base Developer

Corner TH Anti-Blimp

TH12 anti-3 star war base with a corner Town Hall compartment placed at the top, defended by the King. Directly below sits the Clan Castle, with two small ground/air X-Bow compartments positioned diagonally beneath the TH compartment. Between the Town Hall and Clan Castle lies a heavy red air bomb zone combined with a Tornado Trap to punish blimp and air entries. The central core compartment holds the Eagle Artillery with dual Air Sweepers and Wizard Towers for strong anti-air layering. Below the core forms an L-shaped defensive structure with Multi Infernos anchoring the mid-layers. Under each Multi Inferno are ground X-Bow compartments, reinforced with Bomb Towers and Giant Bombs on both left and right sides. Additional Giant Bombs are placed centrally from the bottom entry to counter Super Archer Blimp or ground smash attempts. This layout spreads key defenses to reduce spell value while heavily punishing direct bottom entries.

Clan Castle Troops

Furnace
1x
Rocketloon
2x
Headhunter
1x

Strengths

Corner TH Trap Zone

Town Hall corner placement with layered red air bombs and Tornado Trap punishes blimp and air dives.

Eagle Protected Core

Eagle compartment reinforced with dual Sweepers and Wizard Towers for extended air defense uptime.

L-Shaped Inferno Layer

Mid-layer Multi Infernos create pathing splits and force awkward troop routing.

Anti-Super Archer Blimp

Central Giant Bomb placements from bottom entry disrupt blimp value and ground smash timing.

Tags

#th12#war#anti-3-star#anti-blimp#corner-th#giant-bomb-bait#l-shape-core#clash-base-developer
Corner TH Anti-Blimp