


Risk Mirage
TH14 trophy base built to bait overconfidence and punish the most common entry plans. Many attackers will want to start from the top because the Eagle looks easy to reach, but that side is packed with more defenses and Giant Bombs than expected, making Fireball openings unreliable and keeping the Eagle alive far longer than it seems. The Town Hall sits low in the core with an extra wall layer in front of it, so Yetiblimps sent from the bottom often fall just short and the Yetis drift away from the Town Hall instead of securing it. The base uses multiple Multi Infernos: one deep at the bottom, one in the heart of the base above the Town Hall and Clan Castle, and one near the top side to keep pressure on every phase of the attack. Scattershot compartments on the upper left and upper right add side punishment, while a Tesla farm low in the base helps drag troops around the Town Hall instead of into it. The awkward Sweeper angles pointing left and right force attackers to take real risks from either the top or bottom rather than getting a clean direct line through the base.
Clan Castle Troops
Strengths
The Eagle looks exposed from the top, but hidden Giant Bombs and stacked defenses make Fireball and funnel attempts fail more often than expected.
A wall layer below the core causes Yetiblimps and similar direct entries from the bottom to miss the Town Hall and drift off path.
Three Multi Infernos spread across the base keep constant damage on troops whether they enter top, middle, or bottom.
Left-right Sweeper angles create uncomfortable air pathing and force risky attack decisions from the top or bottom sides.







