



Poison Split
CWL war layout by Spijker built around a Monolith + Poison (Gift) Tower island** at the center. The core is surrounded by many offset compartments to reduce spell value and path troops away from key objectives. Town Hall sits left of core, Eagle Artillery to the right with a Tornado Trap behind the Eagle to catch Blimps and Warden walks. Far left features a stand-alone Multi-Inferno island with a Gift Tower between it and the TH. Single-Inferno islands on top and bottom punish hero dives, while Scattershot (hapsnap) islands on the flanks add sustained splash during rotations. Traps and split defenses are distributed to resist Fireball value and force time fails.
Clan Castle Troops



Strengths
Central Monolith + Gift Tower island creates a lethal killbox that’s hard to freeze or blimp cleanly.
TH left and Eagle right force awkward openings; Tornado behind Eagle punishes air entries.
Top/bottom Singles and a far-left Multi island snipe heroes and shred late pushes.
Small, offset rooms around the core minimize Rage/Freeze/Fireball value and cause pathing drift.