No Fireball Palace
TH17 anti 3 star war base built around a compact central Town Hall core with heavy trap coverage and layered compartments. The Town Hall is positioned deep in the center surrounded by Red Air Bombs and Seeking Air Mines, making blimp entries and direct air attacks unreliable. Around the core, multiple compartments hold key defenses like Scattershots, X-Bows, Poison Spell Towers and the Clan Castle, creating constant pressure and difficult pathing. The top side of the base offers almost no Fireball value and uses Tesla bait to punish early entries targeting the Clan Castle. On the left and right sides, Single Inferno island compartments force awkward pathing and disrupt hero control. The bottom compartment features a Monolith island to maintain high damage output late into the attack. Ricochet Cannons and Multi Archer Towers are spread across the outer corners for balanced coverage, while Sweepers below the core push troops upward into unfavorable angles. Above the Clan Castle, a Multi Inferno and strong Giant Bomb setup bait attackers into risky entries that often fail.
Strengths
Central Town Hall trap defense
The Town Hall is protected by heavy trap coverage including Red Air Bombs and Seeking Air Mines, making blimp and air entries very risky.
Anti Fireball entry design
The top side offers almost no Fireball value and uses Tesla bait to punish players trying to secure early Clan Castle value.
Layered compartment core
Multiple compartments around the core hold key defenses like Scattershots, X-Bows and Spell Towers, slowing down attacks and forcing bad pathing.
Island defenses for late pressure
Single Inferno compartments on the sides and a Monolith island at the bottom maintain constant pressure throughout the entire attack.
Tags
th17waranti-3-starcentral-coreanti-fireballtesla-baitsingle-infernomonolithcompartment-baseanti-blimpclash-base-developer