BaseForCoC
Monolith Ring scout view
Clash Base DeveloperClash Base Developer
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Monolith Ring

TH17 war base with a strong anti-2 style ring layout. The Town Hall sits as a protected core island alongside the Monolith and Clan Castle, forcing attackers to commit deep for meaningful value. A wide defensive ring surrounds the core with separated key-defense compartments to reduce spell value and punish funnel mistakes. Left and right side compartments feature Poison (Gift) Towers paired with Scattershots and air/ground X-Bows to shred both hero dives and main pushes. Below those side compartments, Firespitters are positioned to cross-fire into the core (angled upward), keeping constant pressure on troops that path the ring. At the top, a Multi Inferno compartment is supported by an external Tesla bait that disrupts RC pathing—pulling her away from the Monolith/core route and into traps. Built to force awkward entries and make clean 2-stars expensive.

Strengths

  • Core TH + Monolith Island

    Town Hall, Monolith and CC are tucked together as a core island—hard to reach and costly to secure.

  • Ring Pathing Control

    Large ring structure forces long troop travel and punishes weak funnels, increasing time fails and split pushes.

  • Side Gift Tower Pressure

    Left/right poison tower + scatter + X-Bow compartments stall and melt pushes from the sides.

  • RC Tesla Pathing Bait

    Top-side Tesla bait pulls the RC off the Monolith/core line, increasing trap exposure and keeping key defenses alive longer.

Clan Castle Troops

Furnacex1
Icegolemx2
Archerx2

Tags

th17waranti-2-starring-basemonolith-corerc-pathing-baittesla-farmfirespitter-crossfirescatter-compartmentsclash-base-developer