
Eagles Bait Cage
Two‑stage BH6 design that funnels attackers through a deliberate Crusher entrance. Stage 1: Builder Hall at the top, a gate below it with a Crusher, then a compact core where Air Bombs and the Plasma Cauldron sit above a Multi Mortar + Firecracker box. There is two‑tile spacing in front of the Multi Mortar to blunt Night Witch pushes. Multi Cannons on left and right get their own pockets for persistent DPS, and an extra Firecracker near the BH punishes early air snipes. Stage 2: a single main compartment with an entry at a Crusher, two Archer Towers behind, and OTTO Hut below. Right‑side exterior uses two‑tile gaps and a forced turn with a Cannon to make troops walk; hidden Teslas bait Baby Dragons that try to pick free buildings.
Strengths
Primary entry is a Crusher choke that pulls troops into splash and core DPS.
Two-tile gap before the Multi Mortar reduces Bat swarms and keeps Mortar alive longer.
Air Bombs + Firecrackers cover the corridor and deny Baby Dragon snipes (extra Firecracker by BH).
Independent compartments on both flanks add sustained ground DPS and pathing splits.
Crusher entry with Archer Towers/OTTO behind and Teslas to punish Cannon Cart/Baby Dragon picks.