
Crazy Labyrinth
Two‑stage BH6 trophy design focused on denying 2‑stars. Stage 1 centers the Builder Hall with a deliberate crusher entry so ground troops walk in without breaking walls—straight into splash and traps. Left side holds a Multi Mortar with two‑tile anti‑Night‑Witch spacing; below it a compartmented Air Bombs box, and to the right an Archer Tower plus Plasma Cauldron. A Firecracker sits in the core for constant air cover. Stage 2 forms an Archer‑Tower island: pushes that try to snipe ATs are redirected around and must enter via a Crusher, while OTTO Hut remains well protected. A central Firecracker and storages near the Crusher soak damage and stall Cannon Carts and Baby Dragons.
Strengths
Open gate paths ground troops into the Crusher for immediate splash punishment.
Two-tile gap by the Multi Mortar reduces bat value and keeps MM alive.
Core Firecracker + Air Bombs compartment deter Baby Dragons and minions.
Baits snipes; pathing loops into a Crusher while OTTO stays protected.
Storages near the Crusher absorb shots, delaying Cannon Carts and heroes.