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Crazy Labyrinth scout view
OwnerClash Base Developer

Crazy Labyrinth

Two‑stage BH6 trophy design focused on denying 2‑stars. Stage 1 centers the Builder Hall with a deliberate crusher entry so ground troops walk in without breaking walls—straight into splash and traps. Left side holds a Multi Mortar with two‑tile anti‑Night‑Witch spacing; below it a compartmented Air Bombs box, and to the right an Archer Tower plus Plasma Cauldron. A Firecracker sits in the core for constant air cover. Stage 2 forms an Archer‑Tower island: pushes that try to snipe ATs are redirected around and must enter via a Crusher, while OTTO Hut remains well protected. A central Firecracker and storages near the Crusher soak damage and stall Cannon Carts and Baby Dragons.

Strengths

Forced Crusher Entry

Open gate paths ground troops into the Crusher for immediate splash punishment.

Anti-Night-Witch Spacing

Two-tile gap by the Multi Mortar reduces bat value and keeps MM alive.

Layered Air Control

Core Firecracker + Air Bombs compartment deter Baby Dragons and minions.

Archer-Tower Island (Stage 2)

Baits snipes; pathing loops into a Crusher while OTTO stays protected.

Damage Soak Frontline

Storages near the Crusher absorb shots, delaying Cannon Carts and heroes.

Tags

#bh6#trophy#anti-2-star#crusher-entry#two-tile-spacing#archer-tower-island#air-control#otto-protected