BaseforCOC Logo
Ring for Ranked scout viewRing for Ranked trap viewRing for Ranked wall view
Spijker

Ring for Ranked

Huge diamond-shaped TH14 trophy base tuned for the new Ranked/Battle system. Core Eagle sits inside a layered diamond with Town Hall anchored in the bottom compartment covered by two X-Bows and heavy trap baits (incl. Giant Bombs). Left/right: dual Multi-Inferno “islands” each paired with an X-Bow and Sweepers pushing diagonally upward. Above the Eagle are two compartmented Headhunter Pads (Hapsnaps) shielded by a double wall-gap, and at the very top a Multi Inferno with dual Bomb Towers to punish late pushes. Wizard Towers ring the sides, three more at the lower flanks around TH for anti-swarm. Air Defenses split: two near TH box and two high on the map, all walled, so you can’t zap/arrow a double easily. Built to deny 2★ and drain time in large, path-breaking lanes—exactly what Ranked trophies reward after the rework.

Clan Castle Troops

Lavahound
1x
Icegolem
1x

Strengths

Ready for Ranked trophies

Only Ranked Battles will award trophies and they reset by tournament; this anti-2★ shape protects your placement while Battle mode lets you farm freely. Source: Supercell announcement 2 Sept 2025.

Eagle-centered diamond core

Central Eagle with layered walls forces long pathing; pushing Eagle side eats time and trap value, while skipping it leaves sustained splash fire.

TH box with X-Bow cover & bait

Bottom TH box has double X-Bows, Giant Bombs and spring pockets—common entry gets slowed and risks 1★.

Twin Inferno islands + diagonal sweep

Multi Infernos on left/right islands with Sweepers angled up make e-drag/dragon lines split and stall.

Top multi + dual Bomb Towers

Late-stage pushes toward the top meet stacked splash for wipe potential when spells are low.

Anti-RC / wallbreaker tech

Double wall gaps and offset buildings desync RC pathing and waste breakers.

Tags

#th14#trophy
Ring for Ranked