


Ring for Ranked
Huge diamond-shaped TH14 trophy base tuned for the new Ranked/Battle system. Core Eagle sits inside a layered diamond with Town Hall anchored in the bottom compartment covered by two X-Bows and heavy trap baits (incl. Giant Bombs). Left/right: dual Multi-Inferno “islands” each paired with an X-Bow and Sweepers pushing diagonally upward. Above the Eagle are two compartmented Headhunter Pads (Hapsnaps) shielded by a double wall-gap, and at the very top a Multi Inferno with dual Bomb Towers to punish late pushes. Wizard Towers ring the sides, three more at the lower flanks around TH for anti-swarm. Air Defenses split: two near TH box and two high on the map, all walled, so you can’t zap/arrow a double easily. Built to deny 2★ and drain time in large, path-breaking lanes—exactly what Ranked trophies reward after the rework.
Clan Castle Troops
Strengths
Only Ranked Battles will award trophies and they reset by tournament; this anti-2★ shape protects your placement while Battle mode lets you farm freely. Source: Supercell announcement 2 Sept 2025.
Central Eagle with layered walls forces long pathing; pushing Eagle side eats time and trap value, while skipping it leaves sustained splash fire.
Bottom TH box has double X-Bows, Giant Bombs and spring pockets—common entry gets slowed and risks 1★.
Multi Infernos on left/right islands with Sweepers angled up make e-drag/dragon lines split and stall.
Late-stage pushes toward the top meet stacked splash for wipe potential when spells are low.
Double wall gaps and offset buildings desync RC pathing and waste breakers.







