Strengths
Root Rider trap compartments →
The Rage Tower zones look like natural entry points but are backed by stacked Giant Bomb bait, Scattershots, Multi Infernos and Firespitters that heavily punish Root Rider pushes.
Royal Champion charge bait →
The upper Rage Tower area and Monolith side deliberately look valuable for an RC charge, but hidden Giant Bombs turn those entries into high-risk traps.
Town Hall side decision trap →
Attackers must choose between entering through the Town Hall side under Logger and Firespitter pressure or attacking from the opposite side and risking a low-star result.




