Strengths
Diamond anti Super Bowler core →
The wide diamond structure forces Super Bowlers through long routes while Poison Towers, Multi Infernos and layered splash pressure make sustained ground pushes difficult.
Side Firespitter pressure →
Firespitters on the lower sides punish armies pushing through the fastest Town Hall routes, while the Monolith and Super Wizard Towers maintain heavy core damage.
Sweeper and Logger pathing control →
The Town Hall Logger and upward-facing Sweepers disrupt top and bottom approaches, making troops drift across the wide core instead of moving directly through the base.




