Strengths
Top TH Walk-Around Trap
Thick wall slab above the TH forces pathing around the top and denies clean direct entries.
Anti-Fireball Unpredictability
Side Teslas near the wall slab make Fireball value and funnel planning inconsistent and risky.
Raged Core Control
Rage Tower coverage boosts the TH zone and the compartmented Revenge Tower/CC area, making core dives expensive.
Double Kill-Zone Finish
Bottom Rage + Scatter + Super Wiz + Gear Tower creates a deadly second phase, with Monolith/Bomb Hive flanks closing out the 3-star.




